So yeah, by the time I begin doing the tleilaxu sequel I will use this tool and not going back to Tibed anymore. The multiple upgrades for the heavy factory and so on. There I will mess around and use the stuff I already saw in a few screenshots here and there, like the building decaying even on concrete I may think on adding that kind of stuff for the dune 2 campaign (retro version), or the option that you have around there of a building that you cannot capture or sell, so that's totally dune 2 behaviour. Yes, the campaign I am working on it is almost done with only 1 mission to do, and the editions I have planned to do with tibed for it are minimal, increasing the ROF of a unit (or the HP) only and that's it, the most heavy modifications are already done, so I will finish this and take some days/weeks to rest and toy around with your editor and learning how it is used and all the options it offers, doing modifications into a portable dune 2000 version I have here (I have it this way so gruntmods it's never touched directly). I think I'll take a rest for some time now, as the main and coherent feature is already out. Well, I really tried to develop this Structures Editor really fast so that you are able to use it for your new campaigns as soon as possible. Thanks a lot for the preview release, can't wait to get some free time and try it out, sounds amazing! I also hope there will be a way to get around the DATA.R16 issue in regards to adding more units and buildings, we always thought this would be impossible without maybe exe modifications but from what I understood from your post it might be possible. I'm thinking about adding support for DATA.R16 manipulating into Structures editor, but this is going to be another load of work to do.ĭ Edited Januby Klofkac I'm not sure whether the resource editor supports adding new frames, but as far as I know it does not show empty frames which is a big problem. If you add a building/unit without adding frames into DATA.R16, graphical frames from DATA.R16 will get mismatched and graphical glitches or game crashes will occur. Althrough it is technically possible to add new buildings, units, weapons, building art, unit art etc, this is not usable at this moment because adding a building/unit or art requires to add frames into DATA.R16 file. Copying of files from Mods to game folder when launching mission is a feature I'm planning to add in future. If you work with Mods folder and want to test your changes, you need to save first and manually copy modified. BIN files from/to CustomCampaignData Mods folder, Save and test feature will not work because testing map won't copy BIN files from Mods folder into Dune2000\Data\bin folder! Save and test feature is usable only if you edit the files directly in their original game location (Dune2000\Data\bin folder). Althrough Structures Editor is able to load and save Templates.bin and other. Limitations (this is important, please read!!!): Use "Save and test" to immediately test your changes in currently loaded map Use "Apply changes" to see changes in map and misssion editor (DATA.R16 needs to be edited separately to match proper frame count!) Support for editing building/unit/projectile/animation art count and direction/frame count Support for adding, removing and renaming of buildings, units, weapons, explosions, armour types, warheads. Live preview of building and unit appearance More user-friendly user interface than TibEd, many unknown bytes were given correct meaning Support for editing Templates.bin, BUILEXP.BIN, ARMOUR.BIN, SPEED.BIN, TECHPOS.BIN files Available from main menu under "Structures" -> "Structures editor", or Ctrl+X shortcut This is going to be a better replacement of TibEd, having much more features! But what will make me rewarded and satisfied is seeing that my program is being effectively used by people to make interesting and innovative mods that could not exist before.ĭownload: Outdated, get a newer version (v2.0pre4) from this post: Īdded Structures Editor where you can edit buildings, units, weapons, armour and much more. I won't want any money or donations from you. I also need to say, that honestly, now I understand why TibEd was a paid application that needed to be ordered. It's probably the MOST COMPLEX thing I ever programmed in D2kEditor so far, I would say several times more complicated than mission and events and conditions editor I made years ago. I was working on this really hard during the last month, and spent countless hours and long evenings coding this stuff. So much promised and advertised Structures Editor, which is going to be a better replacement of TibEd gets its preview release.
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